![]() ![]() E-144 can fall out of the map and despawn sometimes due to the room's loading time.E-144 is commonly mistaken with E-142, due to their very similar appearances.Therefore, players can hide in lockers or tables immediately upon opening this room. E-144 will always spawn at room E-144, hence its name.When despawning, E-144 makes what appears to be a yawning sound, but is actually a heavily edited cartoon sound.Players are advised to not leave their hiding spots until they have heard its despawn cue. Once E-144 spawns, it will act as normal unless a player behind the entity has left their hiding spot, where it will then backtrack and attack the player.If a player wants to be cautious, whenever opening a new door they could immediately turn towards a nearby locker in case E-144 or E-200 spawns, giving them an early opportunity to hide as the entities get prepared to backtrack.This tip should be disregarded if E-142 has passed through the rooms and despawned before reaching a room with E-144 present, but should be kept in mind for future encounters. In some cases, players are advised to remain hidden as E-142 often seems to spawn with E-144, making for a duo quite difficult to deal with.If the player hears E-144's sound alongside mild screen-shake when opening the door to the next room or when they are nearby, they should seek safety in a nearby locker or table.Similar treatment had been applied to E-142 in the same update. It is easy to determine how the entity works and behaves since its mechanic is one players have already familiarized themselves with due to A-200 in Section A.ĭuring the April Fools 2023 Event, E-144 had its image inverted, making its colors identical to that of E-142's. ![]() It is also worth noting that E-144 can be difficult if a player is within its path, but not close enough to be warned of its presence, which may end up killing them.Į-144 is a somewhat uncommon entity as it can make about three to six appearances throughout the section, though these appearances come between considerable large intervals. It is normal to be caught off-guard by E-144's sudden appearance, but it shouldn't be much of an issue since, as mentioned earlier, players are given a five-second head start to hide. Though being as quiet as E-142, this isn't much of an issue since the entity spawns in the most current room when it is opened and its despawn is denoted with the aforementioned cue. When compared to its predecessor, E-144 is relatively easier to defend oneself against as it is harmless for the first five seconds when it spawns and will not harm any players until said seconds are up. This will not occur if E-142 has already passed through the rooms and has despawned before the opening of room E-144. In most cases, E-142 may arrive alongside E-144 if the player continues forward when opening room E-142 and making their way towards room E-144. Upon reaching its destination, the entity will despawn, letting out a loud despawn cue that can be heard from the lobby and will no longer pose any danger. As most of the entities before this one, E-144 is another instant-kill entity that will kill any players upon contact with it and will also stray from its path if it detects that any players have left their hiding spot before the entity despawns, turning around and chasing the player (similarly to A-200) until the player either hides within any given hiding spots in the room or dies to it. Upon the opening of room E-144, the entity will remain stationary in the room causing low screen-shake while emitting an ominous ambience, remaining like this for five seconds before charging in the opposite direction about thirty rooms before despawning (this will take about 11-17 seconds). Į-144 makes its first appearance just two doors ahead of E-142, and a multitude of rooms before the contemporary final entity of the section, E-200. This entity, along with E-142, were added in a minor update succeeding the addition of Section E to the game, as entities E-1, E-60 and E-200 were the only ones present at first (such line-up of entities were seen in the original Rooms, with the addition of E-1). E-144, Also known as Bir, is the sixth, and penultimate entity to roam Section E, being the fifth runner-type entity as well as being the first reverse-movement type entity (spawns a certain point ahead of the player and moves in the opposite direction) - such movement can be seen by A-200 in Section A and now removed entity, A-246. ![]()
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